Use este identificador para citar ou linkar para este item: http://carpedien.ien.gov.br:8080/handle/ien/2150
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dc.contributor.authorFERNANDES, Sara I.-
dc.contributor.authorPASSOS, Cláudio A.-
dc.contributor.authorSILVA, Marcio H.-
dc.contributor.authorCARVALHO, Paulo Victor R.-
dc.contributor.authorLEGEY, Ana Paula-
dc.contributor.authorMOL, Antonio Carlos-
dc.contributor.authorMACHADO, Daniel M.-
dc.contributor.authorCOTELLI, André-
dc.contributor.authorROCHA, Tiago L.-
dc.date.accessioned2018-02-08T13:23:48Z-
dc.date.available2018-02-08T13:23:48Z-
dc.date.issued2017-10-
dc.identifier.urihttp://carpedien.ien.gov.br:8080/handle/ien/2150-
dc.languageengpt_BR
dc.publisherInstituto de Engenharia Nuclearpt_BR
dc.rightsopenAccesspt_BR
dc.subjectradioprotectionpt_BR
dc.subjectphysical securitypt_BR
dc.subjectcollaborative virtual environment gamept_BR
dc.titleA COLLABORATIVE VIRTUAL ENVIRONMENT FOR TRAINING OF SECURITY AGENTS IN NUCLEAR EMERGENCIESpt_BR
dc.typeconferenceObjectpt_BR
dc.description.resumoIn face the recently observed security menaces related to terrorist actions and natural disasters, there is a need for a major qualification and training of the agents responsible for avoid any problems regarding to abnormal conditions. In the conventional training procedures, however, field simulations are associated to logistical and operational constraints regarded to the execution of the tests which can expose the user to risk. On the other hand, the use of virtual simulations provides an alternative to such limitations besides of promote the qualifying of professionals with a great reliability. For this reason, this paper proposes the development of a collaborative virtual environment that will be used to prepare the security agents on identifying individuals suspected of carrying radioactive materials. The development of the virtual environment consisted on modeling using Autodesk 3ds Max, where the scene itself and the scene objects were modeled besides the terrain creation and basic features programming using the Game Engine Unity 3D. In the Engine Game were included radiation detectors and avatars. The security agents were able to communicate to each other by means of auxiliary external tools like a headset software that makes possible the communication, coordination and cooperation required for an effective collaboration. Experimental tests of the virtual simulations were performed with the participation of CNEN radiological protection agents and collaborators. The tests have shown that the proposed method can contribute to improve the training results of the basic collaborative skills required for a CNEN agent in an emergency situation without the need to espose him to any kind of risk. In face of that, we hope that it can contribute to minimize the demand for qualified security professionals.pt_BR
dc.publisher.countryBrasilpt_BR
dc.publisher.initialsIENpt_BR
dc.citation.issue2017pt_BR
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
dc.creator.affiliationInstituto de Engenharia Nuclear (IEN)-
Aparece nas coleções:Realidade Virtual Aplicada na Área Nuclear - Trabalhos de Congresso

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