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Tipo: conferenceObject
Título: Digital game for education and dissemination of nuclear energy applications
Autor(es): Legey, Ana Paula
Machado, Daniel Martins
Santo, André Cotelli
Lapa, Celso Marcelo Franklin
Mól, Antônio Carlos Abreu
Resumo: Students are immersed in a society with many possibilities of interaction, either computer or smart phones. In addition, students demand more innovation, dynamism and interactivity in classrooms. The form of education that can motivate students to engage in the learning process can get them to be interested in the lessons and not prematurely abandon schools. On the other hand, educational materials based on Virtual Reality (VR), as computer games, havebeen considered an important educational tool for making dynamic, motivating, innovative, in addition to achieving those areas where traditional methods are not reaching its goal. Motivated by the above, and given the competence developed by the Virtual Reality Laboratory of the Instituto de Engenharia Nuclear / CNEN and the collaboration of the University Center UniCarioca, was developed a digital game based on virtual reality tools for the teaching of a subject of area of science that needs to be addressed to society more contextualized way: the different applications of nuclear energy. It is expected that this digital game is an important tool for the dissemination, teaching and learning the benefits of nuclear energy.
Palavras-chave: Digital game
Nuclear education
Nuclear energy application
INAC 2015
Idioma: eng
País: Brasil
Editor: Instituto de Engenharia Nuclear
Sigla da Instituição: IEN
Tipo de Acesso: openAccess
Data do documento: Out-2015
Aparece nas coleções:Engenharia e Segurança de Reatores Nucleares - Trabalhos de Congresso

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